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- Celestial Ceasars
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- Object:
- To explore as much of the grid as possible.
- To gain control of as many planets as possible.
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- Winner:
- The player with the largest score.
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- To Begin:
- Enter the number of players (1-4).
- Enter the name of each player. Your name will be used to
- inform you of your turn.
- Enter the number of turns you wish to play.
- 2 players - 10 turns - approximately 1 hour.
- 4 players - 10 turns - approximately 2 hours.
- 2 players - 20 turns - approximately 2 hours.
- 4 players - 20 turns - approximately 4 hours.
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- After all information is entered, a grid will be
- displayed with a player's name at the top. All other players
- must leave the area.
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- To Play:
- 1. To begin your turn, place the mouse finger within the
- name box and press the left mouse button. The grid will open
- to display the area known by you. Planets are color-coded in
- the following manner:
- Green - Controlled by you.
- Yellow - Neutral planet.
- Red - Controlled by an opponent.
- If you have a fleet exploring a grid area, it is
- represented as a small green triangle.
- At the top of the screen will be displayed the number of
- ships you have, the number of planets you control and your
- current score. Your score is determined as follows:
- Planets controlled - 500 points each.
- Area of grid explored - 50 points each.
- Ships you have - 10 points each.
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- 2. To explore or conquer an area, place the mouse
- cross-hair on the square you wish to send ships from and
- press the left mouse button. A message will be displayed in
- the lower bar, informing you of the number of ships available
- in that area. If there are no ships available or that area is
- not controlled by you a message to that effect will be
- displayed.
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- 3. Assign a destination to the ships by pointing the
- mouse cross-hair to a grid square and press the left mouse
- button. The number of turns (ETA) required to reach that grid
- square will be displayed on the right of the bar. If you
- choose the same destination square as the source square the
- move will be cancelled. This feature can be used to determine
- how many ships you have in each area that is under your
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- control.
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- 4. Once a destination square is chosen you must decide
- how many ships to send. To increase the number of ships sent,
- point the finger to the up arrow and press the left mouse
- button - to decrease the number, point to the down arrow and
- press the mouse button. After the number of ships you wish to
- send has been decided point the finger to the SEND SHIPS
- square and press the left mouse button. Sending zero ships
- will cancel the move.
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- 5. Repeat steps 2 thru 4 as often as you wish or until
- all possible ships are sent. If you send all of the ships
- available in an area, the ship symbol is still displayed
- until your next turn.
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- 6. To end your turn press the right mouse button, you
- will be asked to confirm that you wish to end your turn. You
- can do so by pressing the right mouse button again. At the
- end of your turn the next player's name will be displayed,
- call for that player's return and then that player can enter
- his secret orders.
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- Movement-Battle Phase:
- After all players have entered their orders the movement
- - battle phase will begin. Call all players into the area and
- place the mouse finger in the top bar and press the left
- mouse button.
- As each order is executed the player's name and an order
- message is displayed. When a planet or enemy fleet is
- encountered the attacking player's name is displayed along
- with the number of attacking and defending ships. Also the
- efficency rating of each fleet is displayed.
- If the player wishes to proceed with the battle, he
- presses the left mouse button and the battle ensues. The
- results of each hitting shot are displayed on the screen. The
- attacking player can retreat at any time from the battle by
- PRESSING AND HOLDING the right mouse button. If the attacker
- retreats he loses 10% of his forces and the ships disappear
- from play for one to four turns. When they reappear it will
- be at the point from which they were first sent.
- After movement and battle orders are completed each
- planet builds its allotted number of ships. Every player's
- home planet builds 15 ships. Neutral and captured planets
- build 3 to 6 ships. After the building phase the players are
- again able to enter new secret orders for the ships
- available.
- At the end of each 5 turns a status report is displayed
- for all players to see so they can compare their
- performances.
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- Hints - Tips:
- Do not leave your home planet unprotected. Because of its
- high ship production it would be a great prize for an
- opponent.
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- If you attack a fleet of an opponent it has 1 1/2 times
- the fire power as the number of ships in the fleet. (A fleet
- of 20 ships fires 30 times.) If you attack an opponent's
- planet the fire power is twice the number of ships currently
- on that planet. Therefore, you must have a fleet twice the
- size of an opponent's to have a somewhat even chance of
- success in conquering his planet.
- Use one or two ship fleets to explore areas. Explore as
- much of the grid as soon as possible. Find all of the planets
- close to your home planet and send fleets to conquer them as
- soon as possible. Neutral planets also build ships on each
- turn making them very hard to conquer later in the game.
- Ships can travel up to 3 squares in any direction in one
- turn. This will allow for exploration of a rather large area
- on each turn. Try to avoid sending ships on long expeditions
- which require 3 or more turns as this ties up your ships for
- long periods of time with no assurance of the results.
- Watch the grid during movement phases to get an idea of
- the location of your opponents.
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- Even though the game is enjoyed most when two or more
- players compete, one player is allowed to play the game. When
- the game is played this way try to obtain the highest
- possible score. Keep records as there is no save score
- feature.
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- If you enjoy the game a $2 donation would be greatly
- appreciated. The complete C source code is available for
- $10.
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- Please send your comments and inquiries to:
- Grapevine Software, Inc.
- P.O. Box 23361
- Phoenix, AZ 85063
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